‘Immortal Rogue’ Review – A Kickass Vampire Roguelike - Videogames Blogs

‘Immortal Rogue’ Review – A Kickass Vampire Roguelike



When I was first turned on to Immortal Rogue (), I was attracted by the unique narrative system. After actually playing, though, what?s kept me interested is the gameplay. Sure, the retro visuals don?t hurt, and the soundtrack is pretty great too, but I?m a sucker for hard games with minimal tolerance for mistakes?and, to be sure, Immortal Rogue is one of those games.
Before we really dig into the nitty-gritty gameplay mechanics and controls, however, let?s take a look at the two aspects which first grab attention: Visuals, and sound. Upon opening the game, we are greeted by an ancient battlefield? and a singular figure, cloaked in purple, standing tall amidst the ruins. This landscape, beautiful in its own way, establishes the tone (and, to a certain extent, the narrative). As we begin, the music rises to the forefront?mournful, reflective, the theme is cemented. There are no heroes here, no deeds of outstanding valour or wisdom. There is only the survivor of an ancient battle, and a predator.
Moving into the game proper, we are introduced to the basic controls?swipe to dash, tap to attack, and a short hold into a swipe to execute a heavy attack. With the exception of the heavy attack, these all feel fluid, responsive, and?dare I say it?intuitive. Unfortunately, the heavy attack takes quite a bit of trial and error before it feels as smooth?quite often I found myself dashing when I wanted to use my heavy, or using my heavy when I wanted to attack. This usually wasn?t a ma...
Source: Touch Arcade
URL: http://toucharcade.com

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