‘Little Misfortune’ Review – Sometimes Glitter Makes Things Better - Videogames Blogs

‘Little Misfortune’ Review – Sometimes Glitter Makes Things Better



Little Misfortune ($6.99) exists as a game that aims high and lands in somewhat murky waters with little solid grounding around it. Initially released on Steam in late 2019, its mobile release sees a seemingly cobbled together port work its way over to iOS in a way that, in simplest terms, technically works. However, the game itself has strong highlights, captivating elements, and it all comes together to create a game that is worth experiencing.
As with most ports of computer or console games, finding the groove of iOS controls and how it differs from a keyboard or controller can be difficult. For some genres, like puzzles and arcade-style games, the transition can be seamless. However, for others, it may be a bit more difficult. FPS games and sidescrollers still struggle to translate directly over to touchscreen devices solely because reaction times are a key element of play. Some games, like Super Mario Run, Lara Croft GO, and Fire Emblem Heroes put a slight twist on the mechanics of gameplay in order to make the game more accessible on a touchscreen. With a point-and-click style game, it would be assumed that when moving over to iOS, there should be no problem. Sadly, there are a few.
From the start of the game, the text along the bottom of the screen still reads ?PRESS ENTER? despite being on a fully touchscreen device. This, in itself, is excusable. A graphical mistake has no barring on how fun or enjoyable – or even playable – a game may be. Wh...
Source: Touch Arcade
URL: http://toucharcade.com

--------------------------------
 
Shiness: The Lightning Kingdom - Music Trailer | PS4

-------------------------------------