‘SAAZ’ Review – Rhythmic, Classical, Simple
One of the earliest iPhone games released on the App Store back in 2008 was Tap Tap Revenge. Following games like Guitar Hero and Rock band before it on consoles, Tap Tap Revenge was structured around having players follow falling, colored dots on the screen and tap as they fell within a hollowed circle at the bottom of the screen. There have been multiple mixed of this idea since the birth of the App Store, but SAAZ ($1.99) takes a welcomed, simplistic spin on the idea while leaving the core mechanics the exact same.
SAAZ is a game entrenched in its ability to be calming and challenging in the same breath. As opposed to the pop, hip-hop, and uptempo songs featured in the Tap Tap series and games like it, SAAZ exclusively features classical or historic era musical renditions. This allows for almost subconscious gameplay as you press and subtly recall what each composition sounds like simply from hearing it in the background throughout the years. There?s no essential move to make when a beat drops or an intense and fast bass to follow; it?s just the instrumentation itself. When first opened, the game showcases two of the many playable composers at the bottom of the screen with their musical compositions as the ?level? to be played. The gameplay is par for the course of any rhythm based game – as the orbs slide down, you tap the circle as the orb fills it. Occasionally, orbs with lines extended through them will drop meaning you?re required to tap and hold for the d...
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