‘SEGA Heroes’ Introduces Boss Fights and Makes Balance Changes - Videogames Blogs

‘SEGA Heroes’ Introduces Boss Fights and Makes Balance Changes



The developers giveth, the developers taketh away. SEGA Heroes (Free) has a new update and it has at least one cool new feature that kicks off today. It also sports a spiffy new icon that lets you know who the real star of the show is. But Demiurge and SEGA also took the opportunity to address a rather sizable issue with the game’s balance, and it’s definitely making some players unhappy.
First, that new feature. Boss Fights! These are Guild Raids against extremely tough enemies that offer some nice rewards if you win. Your guild will have to work together to make much headway, and even making an attempt requires special keys that you’ll receive as part of the daily missions. You can also buy those with gems, of course. It’s a nice addition that adds value to the so far rather underwhelming guild aspect of the game. If you’re looking for one to join, by the way, feel free to search out the TouchArcade Guild. We are small but motivated. Alright, and now it’s time for the beef. Regular SEGA Heroes players will probably know about this issue already. Namely, practically every strong team in the Arena was using Big the Cat and Joe Musashi. Throw in Sonic and Shadow and you’ve got a pretty nasty team that can chain special attacks like a series of exploding dominoes. Or perhaps you’ve run into some really nasty Rouge the Bats, whose special attacks can whittle down the mightiest of foes.

In short, there was a balance issue h...
Source: Touch Arcade
URL: http://toucharcade.com

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