‘Suzy Cube’ Review: This 3D Platformer Controls So Well, It’s Probably Witchcraft
The long-awaited Suzy Cube ($3.99) lives up to the hype. Developer NorthernBytes and publisher Noodlecake have created the new pinnacle of 3D control on mobile, and paired it with a platformer that’s a lot of fun, regardless of the fact it controls like a dream. If you ever played Super Mario 3D Land or World, you’ll likely be familiar with the way Suzy Cube‘s camera and platforming work. It uses a fixed camera that moves only when necessary, such as at certain points in the level when the perspective needs to change. It also means that a lot of sections of the game feel kind of like looking in on a diorama, or or almost two-dimensional with some 3D movement.
And honestly, this kind of perspective feels a bit more natural than many 3D platformers, because think about how you navigate spaces. You consider walking through hallways, and while you are moving through three-dimensional space, it feels a lot like just walking down a corridor in a two-dimensional manner. That’s what this kind of forced-camera perspective does. Admittedly, it was originally designed for the 3DS, where the 3D view of the screen gives things a perceived depth that helps out in some cases, but it still really works on 2D screens!
For Suzy Cube, a 3D platformer on mobile, this makes it a lot easier to navigate the world. You never have to worry about the camera being an obstacle. Well, at least not intentionally, as the game does strategically hide some secrets in the l...
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