‘The Last Remnant Remastered’ Review – A Saga by Any Other Name - Videogames Blogs

‘The Last Remnant Remastered’ Review – A Saga by Any Other Name



The Last Remnant originally comes from one of the more tumultuous eras in gaming. The seemingly infallible Sony had stumbled out of the gate with the PlayStation 3. Microsoft had surged in early to considerable success in the West. Nintendo had scored a massive out-of-nowhere hit with its unusual Wii system and was riding high atop both the console and handheld markets. Apple had brought out some weird mobile phone that seemed like it could play some games. No two regions had the same preferences, causing utter chaos for publishers. And Square Enix was arguably the poster child for that chaos.
It was developing its own engine that it hoped to use in all of its future projects. It had announced multiple Final Fantasy projects, and none of them were coming together properly. Dragon Quest went handheld, and Microsoft was throwing money around for any substantial Japanese support. Square Enix had bet big on the PlayStation 3, and that was proving to be a bit worrisome. A lot of odd games came out at this time, and looking at it all from the outside you really have to wonder what was going on.
The Last Remnant was developed using Unreal Engine 3 by a team of people who had previously worked on the SaGa games. It was Square Enix’s first game using the engine, and one of the first big Japanese titles to do so. None of the documentation was available in Japanese, which caused a lot of issues. Although originally announced for both Xbox 360 and PlayStation 3, the game ultimat...
Source: Touch Arcade
URL: http://toucharcade.com

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