A Look at How Two People in Different Parts of the World Came Together Online to Create the Fantastic 'Pigeon Wings' - Videogames Blogs

A Look at How Two People in Different Parts of the World Came Together Online to Create the Fantastic 'Pigeon Wings'



Pigeon Wings [$1.99] does so many things right, it's hard to pinpoint all of them and why they feel the way they do. First off the game is downright charming, and just the act of playing it puts a huge smile on my face. Second is that it controls impeccably well with a mixture of extremely fine-tuned tilt controls and screen taps. Third is that these qualities coupled with well-designed, bite-sized levels have turned the game into a hotbed of fierce competition, as has been playing out in the game's forum thread since its release a couple of weeks ago. A lot of this I think has to do with slow, iterative development, and as I mentioned when I first posted about Pigeon Wings a little over a month ago the game took over 2 years to complete.
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One of the fascinating aspects of the development of Pigeon Wings is that it's the product of two people who live in entirely different parts of the world. With the rise of the internet and plenty of available software tools to facilitate working remotely, this sort of thing has become pretty common in the world of indie game development. My favorite example is the story of Mikey Shorts and how the two members of the game's developer BeaverTap Games met right here on our very forums, brought together through their shared love of speedrunning platformers. To my knowledge the two Mikes of BeaverTap still have not met in person despite putting out 8 games together over the past 5 years or s...
Source: Touch Arcade
URL: http://toucharcade.com

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