America Spent Nearly 7 BILLION Hours Playing Unity Games Last Year - Videogames Blogs

America Spent Nearly 7 BILLION Hours Playing Unity Games Last Year



While a lot of this is completely transparent (which is a good thing) to players, whether or not you realize it, over 50% of the mobile game that are on your smartphone right now are likely built using Unity. Other development environments have seen spurts of popularity throughout the last few years, but Unity consistently has been more or less the default thing to build mobile games in for … years. Not only can you build mobile games in it, but it’s also reasonably simple to then deploy those games to practically everything you’d ever want to play a game on from an Android-powered refrigerator to the Nintendo Switch, and everything in between. “Build once, deploy anywhere," is one of Unity’s key catchphrases, which loads of developers have taken full advantage of over the years. Unity itself has a bundle of different technologies that developers can choose to either add to their game or completely ignore. Today’s story hinges on Unity Analytics, which is their own baked-in stat package that lets developers see how long folks are playing their games, where they’re stopping, points they’re getting stuck in, and other useful data that helps them decide what areas to fix or improve in future updates (among a bazillion other uses). So, before we get into the data, realize these numbers come from the following subset: Games that use Unity, that have analytics enabled, from developers who have opted to share their data, from pl...
Source: Touch Arcade
URL: http://toucharcade.com

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