An Interview With Feral Interactive on Bringing Games to iOS, a Potential ‘Alien: Isolation’ Port, Mobile Game Pricing, Working With Nintendo Switch, and More - Videogames Blogs

An Interview With Feral Interactive on Bringing Games to iOS, a Potential ‘Alien: Isolation’ Port, Mobile Game Pricing, Working With Nintendo Switch, and More



Over the years, Feral Interactive have brought multiple older PC and console titles to mobile, and more recently Nintendo Switch platforms. The company that was founded in 1996 has been working on Mac, Linux, iOS, Android, and Nintendo Switch and helping publishers and developers expand their reach through new audiences. I had a chance to talk to Feral Interactive about potential ports, working on Mac gaming since the ’90s, mobile game pricing, bringing the massive XCOM 2 Collection to iOS, and more.
TouchArcade: Feral Interactive was founded back in 1996. How do you think the gaming industry has evolved over the decades and is Mac gaming still growing"
Feral Interactive: The complexity of games and how they are sold has completely changed. One of our early titles was a game called “Sheep“. The entire game fitted on a single 650MB CD, and was sold mostly in physical shops with a few online retailers allowing you to buy online and have the game posted to you.
Fast forward to 2021 and we have just released XCOM 2 on iOS through the App Store, neither of which existed when we started. Oh and XCOM 2 is an 8GB download; drawing a single soldier in XCOM 2 is more complicated than the entire rendering code for ?Sheep?.
Mac gaming ebbs and flows. Apple’s move to their own silicon is certainly going to have an impact and offers interesting opportunities, especially around the convergence of mobile and desktop hardware.
TA: After originally focussing on...
Source: Touch Arcade
URL: http://toucharcade.com

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