'Antiquia Lost' Review - Goo Girl Gone
You don't even have to squint for Antiquia Lost [Free / $4.99] to resemble the recent Asdivine games released by Kemco. In terms of its visuals, mechanics, and systems, it's barely changed from EXE-Create's last few games for the prolific RPG publisher. There are a few small twists, most notably that one of the main characters has an unusual method of leveling up, but for the most part, if you've played any of the EXE-Create RPGs that use weapon customization as a core mechanic, you'll know what to expect here. That's not necessarily a bad thing, I suppose, but it's also not a very exciting thing. The most noteworthy part of Antiquia Lost is in how it advances Kemco's IAP monetization techniques, and that's not really the kind of dinner bell most of us want to hear. In Antiquia Lost, we follow the adventures of Bine, a young man with a mysterious power. Early on, he meets up with Lunaria, a sort of slime princess from a neighboring tribe. The two are almost immediately joined by Jade, a cat-man who serves the old guy role for this game, and Safira, another goo girl who serves as a soldier for the royal family. Important people are disappearing all over the world, and worst of all, the disappearances are seemingly set up to put the three peaceful tribes that populate the planet at odds with each other. There are four endings to the game in total, with the one you receive determined by who you have the highest trust level with.
Trust is built by answering questions correctly...
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Hardspace: Shipbreaker - Console Announcement Trailer | PS4 |
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