Apple Arcade: ‘King’s League II’ Review – Fantastic Story Mode with a Tacked On, Disappointing Classic Mode
I must preface this by saying that I?ve played every version of King?s League there?s been thus far. I am a long time fan of the series and of the developer, Kurechii. I loved each and every one of them and all the many improvements that came over time. King?s League II, however, has not renewed that love fully.
Don?t get me wrong here. King?s League II is a good game. In it, you?ll find two different modes. ?Story? entails a fulfilling, though a little obvious, tale in which a prince must earn his countrymen?s and father?s respect. You?ll meet new companions throughout, many of which will be a part of your troops to make the game vastly easier.
The main crux of the story mode will revolve around an overworld, the same as the previous installments. You can take on missions to earn you gold (the main currency), gems (the also main currency), and reputation. Each one will buy you something different, whether it be new upgrades for your facilities and earn widespread buffs, level-up troops or units, or will simply earn you better perks such as more items unlocked in the shop.
As Maxwell, you?ll also man the front lines with your companions in an attempt to become number 1 in a long series of around 30 battles all the way up into the King?s League. There?s also a small rivalry going on in the background as well as an evil plot or two, but they always just feel like a little extra flavor that comes to a climax right at the end.
Combat in King?s League II is rather idle where yo...
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