Apple Arcade: ‘Star Fetched’ Review ? A Black Hole of Bugs and Bad Design
Star Fetched is one of those games that looks perfectly good at first glance — it’s got some creative art, interesting worlds and enemies, controls that are designed with a touchscreen in mind, and a lighthearted tone that feels right at home for mobile devices.
It’s an impression that could last through the entire first world, if you just continue moving forward in the order that the developers intended. But eventually, the cracks will show, and it’ll become clear that this is a game that needed a lot more testing and a few more redesigns before it went live.
For me, the first sign of trouble came when I realized that the wall jump was designed in a way that prevented me from climbing walls, but the double jump completely undid that design decision, letting me climb sheer cliffs with ease. I wondered whether this was intentional or not — a question that was answered when I decided to backtrack and found that the enemies I had bypassed ended up frozen in space and not loading properly. I even found a blueprint that I had missed, but it was for a weapon that I had already found later in the level. I restarted the game to see what was going on, and discovered that the blueprints were different when I collected them in the intended order. The game just didn’t expect me to be able to backtrack.
This set the stage for what the entire game would be like. I would slip through walls and get stuck outside the levels, I would find enemies that wou...
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Mable & The Wood Xbox One Reveal Trailer |
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