Apple Arcade: ?Card of Darkness? Review ? Like a Box of Chocolates - Videogames Blogs

Apple Arcade: ?Card of Darkness? Review ? Like a Box of Chocolates



Randomly generated games can be tricky as developers need to be careful that their games don’t become annoying or repetitive. This brings us to Card of Darkness, an adventure/puzzle/strategy/card game from Zach Gage, Pendleton Ward, and Choice Provisions that features elements of randomness. You start your adventure in Glinhorn Forest, a place filled with monsters. The prophecy foretold that you, the hero, would arrive and rescue this world from the darkness that’s consuming it. Or at least, that’s what the man at the store told you.
You’ll go through several dungeons located across each area. Every dungeon is filled with monsters, spells, and items. Some will help you, some will hurt you. Your goal is to go through the dungeon without dying. There are a total of 8 areas across the map of the game. Card of Darkness is mostly a linear game, with a few exceptions that let you take another path to reach the same destination. Every time you go into a dungeon, you can equip at least one Card of Darkness. The Cards of Darkness are holding items that grant you some kind of ability. Some abilities are not that helpful, while other abilities can boost your health or make extra potions appear on each floor of a dungeon. The dungeons are where the action happens. Every time you enter a dungeon you’ll see a floor with stacks of cards. These cards are randomly generated so, as Forrest Gump would say, you never know what you’re going to get. You know, ...
Source: Touch Arcade
URL: http://toucharcade.com

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