'Arcane Quest 3' Review - A Solid Step Forward
Fans of the classic Milton Bradley/Games Workshop role-playing board game HeroQuest who are looking for a similar experience on mobile have a few decent choices available to them. There are games that use the basic concept as a springboard for a larger, deeper adventure such as Heroes of Steel [$3.99] from the Trese Brothers. Rodeo Games has their version of the official Games Workshop follow-up Warhammer Quest [$2.99]. If you happen to be searching for a more straightforward interpretation of the board game, however, the Arcane Quest series from Nex Games Studios is the way to go. The first game in the series, which released on Android and Windows Phones, was a pretty direct translation. Arcane Quest 2 [Free], the first in the series on iOS, built sensibly on that foundation, while Arcane Quest Adventures [Free] used many of the same gameplay mechanics but applied them to a different style of game. The latest game in the series is Arcane Quest 3 [Free], which brings the series back to its HeroQuest-inspired roots. Just as the second game did, Arcane Quest 3 adds a few of its own ideas and fleshes out the solo experience more fully, to the point that the series is starting to develop its own identity apart from its source. Oh, you're still doing all the things you would expect to be doing, like leading a small party in a turn-based exploration of dungeons, using special dice to battle enemies, and searching rooms for treasure. But Arcane Quest 3 feels less like a board game...
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