'Arena of Valor' Launch Day Review - The Global Sensation Arrives in North America
While I've dabbled in MOBAs since the earliest days of DOTA, it was Riot's League of Legends (LoL) that finally sucked me in. I started playing LoL in 2009, and haven't really looked back since. Before Playerunknown's Battlegrounds was released, my PC was used exclusively to play LoL with friends. I've played thousands of individual games, and have spent thousands of dollars in the game over the last eight years, slowly unlocking every champion and collecting a absurd amount of skins in the process. In fact, LoL is what brought me in to the esports fold, and I've since attended multiple League of Legends Championship Series games. What's always been strange to me is that while I cannot get enough of LoL on my PC, mobile MOBAs really haven't done anything for me with Call of Champions being the only one I stuck with for any significant amount of time. Sadly, it seemed the community died off pretty quickly, and with that, my interest in the only mobile MOBA I enjoyed. When Vainglory [Free] was released, it seemed like it checked all the boxes. It was one of the first games to boast full-on Metal support so it had some really great graphics, and they've even made a valiant effort at the whole esports thing. It never grabbed me for a few reasons: I end up playing most iOS games my iPhone since I always have it with me and it always felt like Vainglory was just objectively better on the iPad (like most games that use a tap to move mechanic). This eventually led to me only playin...
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