Carter Crater Counterpoint: Surprise Releases are Great, it's Visibility and App Store Featuring that's a Problem
Earlier today we posted an editorial from our old pal Carter "3.5 Stars" Dotson where he argued that surprise releases, like Pokemon GO [Free] and Day of the Tentacle Remastered [$4.99] as recent examples, are hurtful towards other developers who are carefully planning their release strategy. I actually agree with everything Carter says in his piece. Woe is the developer who has a release date planned well ahead of time only to see some mega superstar game pop up on the scene out of nowhere on the same day and soak up all of the attention. However, I have a different perspective on all of this. I love surprise releases! It's one of the things that drew me into mobile gaming (and TouchArcade itself, for that matter) so many years ago. There's nothing like waking up in the morning and firing up the forums to see dozens of people freaking out because some interesting or noteworthy game unexpectedly hit our beloved mobile platform. I also think that sort of thing keeps mobile gaming sites like ours more organic and interesting to read. There's nothing more boring than learning of a big game coming out but having to adhere to the same embargo time as every other site, so that when the game finally does come out everyone has the same sort of cookie cutter coverage as each other. When a game launches out of the blue, there's an excitement surrounding that, and an urgency to write about and share in that excitement with our readers that I feel is lacking when we're well ...
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Apex Legends - Voidwalker Event Trailer |
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