Classic Tactical Game ‘Auro: A Monster-Bumping Adventure’ Updated After More than 5 Years
We first came to know Dinofarm Games and lead game designer Keith Burgun by way of their “rogue-like for the masses" 100 Rogues which released on iOS a little over a decade ago. Wow, time sure does fly. The following year in 2011, Dinofarm began working on a new tactical turn-based game called Auro: A Monster-Bumping Adventure. Like 100 Rogues, Auro was a rogue-like dungeon crawler, but that’s pretty much where the similarities stopped. The gameplay in Auro was far more tactical and quite unlike your typical dungeon crawler with its focus on literally bumping monsters off of the map. After several years in development, Auro finally made its way to the Android platform in September of 2014, and due to some strange technical issues, didn’t arrive on iOS until February of 2015. It was well worth the wait, however. We chose Auro as our Game of the Week when it released and awarded it 5 stars in our review. It really was a masterpiece of design and emergent gameplay, the kind of game you’d never remove from your device.
Well, the design of Auro may have been enduring, but its technical pieces certainly were not. Dinofarm worked diligently on Auro following its release on iOS and Android, honing in on the design and making some rather sweeping changes in preparation for the game’s launch on PC. That majorly overhauled Auro would be known as Auro version 2.0 and it arrived on Steam in April of 2016. The plan was to bring all those big chan...
-------------------------------- |
Wolfenstein: Young Blood - Gameplay Trailer | PS4 |
|
-------------------------------------