Cult Classic 'Solomon's Keep' Updated to 64-Bit for iOS 11, 'Solomon's Boneyard' Update in the Works Too - Videogames Blogs

Cult Classic 'Solomon's Keep' Updated to 64-Bit for iOS 11, 'Solomon's Boneyard' Update in the Works Too



Out of all the amazing iOS games I've played over the past nine years, there is an extra special place in my heart for Solomon's Keep [Free]. Developer Raptisoft launched the game on April 2nd, 2010 which was the day after I officially began working for TouchArcade as a freelance writer. Its mixture of dual-stick shooting, RPG-like ability upgrading, and randomly-generated dungeons tickled all of my fancies, and I was bursting at the seams to write about it in an official capacity for my very favorite website. It was sort of like the culmination of my dreams coming true right before my own eyes. So write about it I did, and it ended up that my Solomon's Keep review was officially the third full review I wrote for this site and my fifth story overall during my first week working here. I've added more than 4,300 more stories for TA since those humble beginnings 7+ years ago.
Anyway, sorry for getting so wistful, but I always considered my Solomon's Keep review a big turning point for me finding my ground as a writer. It also doesn't hurt that I absolutely adored the game and have continued to adore it for years. Well, sort of. Raptisoft has had a tough time with the world of Solomon. After the original Solomon's Keep was so well-received, he released an endless mode spinoff the following September called Solomon's Boneyard [Free], which I also reviewed. The games were enjoyed by many players for the next couple of years.
Then in mid-2012 Raptisoft announced a new game in the...
Source: Touch Arcade
URL: http://toucharcade.com

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