'Death Road to Canada' Preview - Does It Surprise Anyone Anymore That Rocketcat and Madgarden Make Incredible Games"
Last Friday I got a build of Rocketcat and Madgarden's Death Road to Canada on my iPhone. Since then, I've been completely obsessed. After hours, and hours, and hours of playing, I'm ready to say it: As far as my own personal game of the year is concerned, Death Road to Canada is currently the game to beat. It combines Rocketcat humor, great pixel art, fantastic music, randomized gameplay, playable dogs capable of shooting guns, spooky stories about menacing goblins, Madgarden freakishly small file sized and so much more to create an experience that's not only super fun but also surprisingly deep with new things I'm still discovering while I play.
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Starting at the beginning, let's pretend this is the first you've heard of Death Road to Canada (even though we've been covering it extensively). The basic gist of the game is zombies have taken over, you're in Florida, you heard Canada was safe, so you're hopping in your car with your buddy (or no buddy at all, if you choose) and heading north. The core gameplay loop involves making Oregon Trail-like decisions, stopping off at various locations to collect supplies, fighting off tons of zombies while you loot buildings, and running back to your car to continue on your way. There's also a hefty amount of resource management to be done. Food is your primary concern, as, well, a man's gotta eat. Every day you're on the road to Canada your party consumes food, so you need to decide i...
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