'Demon's Rise 2: Lords of Chaos' Review - And Now, the Other Side of the Coin
More than ever before, a game review these days is often little more than a snapshot of a work in progress. Developers are rarely finished with games just because they've launched, and in certain cases, so much is added after the fact that whatever I thought at a game's release no longer fits terribly well. A fine example of that is Demon's Rise [$4.99], the debut SRPG from developer Wave Light Games. Wave Light worked hard on balancing the game, adding lots of content, and implementing features, taking it far beyond what was in the initial release. In fact, the developer recently updated it again, and will be doing more in the future. It's great, but it also presents something of a challenge when it comes to a follow-up.
Depending on which version of Demon's Rise you played, Demon's Rise 2 [$4.99] is either miles beyond it or a lateral step. It's only been just over a year since the first game came out, but Wave Light has learned a great deal in that time and poured all of that knowledge into making the first game the best that it can be. Demon's Rise 2 benefits from all of those lessons learned, and as a result, is launching in essentially the state that the first game achieved after a year of feedback and improvements. It addresses nearly every issue I pointed in out in my review of the first game, because, well, the developer has already addressed those through updates to Demon's Rise. If you were to play both games in the series now, you wouldn't find a lot of differe...
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