'Dissembler' Review - Click-Clack I Was Making a Match
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While it's true that not every pre-existing genre of game has adapted comfortably to touch controls, I feel like the puzzle genre has benefited tremendously from them. In some cases, there are puzzles that just wouldn't work properly with other methods of input. Other titles benefit simply from the improved tactility that comes from using your fingers directly on objects in the game. Granted, you're just mushing your finger against a piece of smooth glass no matter what the game is like, but the really great ones line up sound effects and visual flourishes to create the illusion that you're actually playing around with solid pieces.
Dissembler [$2.99], the latest from Boson X [$2.99] creator Ian MacLarty, could easily be played with standard control inputs. In fact, you can do just that already, as the game has been simultaneously released across a handful of platforms. And you know, I think it would be good in any case. It's an inventive puzzle game that works quite well, with a pleasing difficulty curve and just enough twists along the way to keep you engaged without having to go overboard on gimmicks. But I really believe this game is best when you can put your mitts on it directly, flipping the tiles with a flick of your finger as soothing clicks and clacks accompany the movements of the pieces. There are a few different gameplay modes in Dissembler. The meat of the game is found in its Puzzles Mode, which challenges you to find the solution to more than 120 hand-crafte...
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