Editor’s Notes: The Creator of ‘Plants vs. Zombies’ Absolutely Nails What is Wrong with Free to Play Gaming - Videogames Blogs

Editor’s Notes: The Creator of ‘Plants vs. Zombies’ Absolutely Nails What is Wrong with Free to Play Gaming



This past Friday VentureBeat posted a lengthy and all-encompassing interview with George Fan, the creator of Plants vs. Zombies (Free). So lengthy and all-encompassing in fact that it’s taken me several days to fully finish and digest the interview. However, it’s an absolutely excellent read that offers a ton of insights into the creation of one of the most popular games of all time, as well as the inner-workings of a fantastic game designer. There’s some tidbits of information that have been divulged by Fan in interviews before, like why exactly it’s plants fighting zombies (there is a reason for it, it’s not just a random mashup) and how the concept of the game was partially inspired by the Disney classic Swiss Family Robinson. It’s still fascinating stuff even if you’ve heard that history before and is actually a bit more interesting in the context of the tenth anniversary of Plants vs. Zombies which occurred just over a week ago. What really struck me though, and what prompted me to want to share this interview with our readers on TouchArcade, is Fan’s take on free to play gaming, which obviously dominates the mobile space and is one of the most divisive aspects of the mobile gaming world. The iOS version of Plants vs. Zombies launched in February of 2010, about nine months after the desktop version, and was wildly successful. The game was just really well-suited to the touchscreen and the nature of on-the-go play. In fact...
Source: Touch Arcade
URL: http://toucharcade.com

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