'ESWAT: City Under Siege' Review - The Suit Fits, the Controls Don't
I have to give SEGA some credit. One of the many points where I felt that the initial line-up of SEGA Forever titles was lacking was in the selection; they were all games drawn from SEGA's 16-bit platform, and only two of the games were new to iOS gamers. Subsequent releases have mostly stuck to Genesis games, plus a few updated versions of prior SEGA iOS releases. But the Genesis games in particular that have been selected are certainly eclectic choices that demonstrate an affection for the deeper cuts from SEGA's 16-bit library, and that's pretty cool. It reassures me that in spite of the numerous issues that have plagued SEGA Forever, the project is a work of passion. Because honestly, who else but a SEGA super-fan would choose to release something like ESWAT: City Under Siege [Free] ahead of better-known titles like Streets of Rage 2 or Gunstar Heroes" Don't get me wrong, though. ESWAT is not a bad game at all. What it is, is the very model of unremarkable. Serviceable. Fine, but almost entirely forgettable. It's not hard to spot its inspirations both in theme and mechanics (Robocop meets Shinobi), but it never creeps out of the shadows they cast. Even in its time, it felt a bit stiff and outdated when stacked against other contemporary run and gun games like Contra. But it has a few really cool gimmicks and, while it certainly suffers somewhat from some afflictions it shares with many early 16-bit games, it's a decent enough romp for action game fans. Perhaps most...
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Othercide - Accolades Trailer | PS4 |
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