'Feral Fury' Review - Pure Panda-monium Gone Wild
Twin-stick shooting. Roguelite elements. Pandas with heavy ordinance. It was inevitable that someone, at some point in human history, would put these things together into one game. Continuing my mop-up of games that missed getting a review upon their initial release, it's Feral Fury's turn at bat. This game has developed a strong following in the TouchArcade forums, both because of the quality of the game itself and because of its highly-responsive, courteous developer. Feral Fury [$1.99] walks along a similar path to games like Enter the Gungeon and Binding of Isaac, and although it's not quite up to the level of those games, it's still an awful lot of fun.
There's a somewhat detailed background setting, but all you really need to know is that you are a gun-toting panda who needs to kill what you can, avoid what you can't, and find the key to escape each level before all the risks you're taking catch up to you. Along the way, you'll find a variety of helpful items like new guns, stat-boosting stims, armor, and more. Use it while you can, because aside from randomized levels and loot, the other main thing Feral Fury borrows from roguelikes is perma-death. Once you're out of health, you're finished. The one consolation is that while you're blowing things up, you'll also be gathering blue orbs that can be exchanged for temporary starting perks and permanent, persistent upgrades that will help you get a little farther the next time you play.
Feral Fury offers up three modes o...
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