First Impressions of 'Elder Scrolls: Legends' - A Promising and Demanding CCG With Plenty of Single-Player Content
Every CCG out there, be it for mobile or PC, is hunting the tail, if not the head, of that big dragon called Hearthstone [Free], and let me tell you, from what I've seen this last year or so, that dragon isn't easy to slay or even harm. Hearthstone has managed to give us a game that's easy to get into but hard to master, and when you add that balance to the great production values Blizzard is famous for, you can see why other developers have a pretty tough job ahead of them. Of course, when a company as big as Bethesda develops a CCG based on its very popular Elder Scrolls franchise, you can't but give that game a chance to at least battle for top CCG dog on the App Store.
I've been playing Elder Scrolls: Legends on the PC for a few days now (a mobile build is not ready yet but both mobile and PC should play the same), and so far I'm liking what I'm seeing. I feel that ESL scratches a different itch than Hearthstone, and it definitely doesn't feel like a clone. Whether that's a good thing for its future, though, remains to be seen.
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If you've played any CCG, ESL won't look unfamiliar to you; you have a card collection that you slowly expand by buying packs, and when you battle an opponent, your goal is still to use creatures, spells, and so on to reduce your opponent's health to zero and win the game. You start with one Magicka (mana), and each turn you get another. It's F2P, of course, though it's hard to judge how the ec...
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