'Into the Dim' Review - A Light in a Darkened World - Videogames Blogs

'Into the Dim' Review - A Light in a Darkened World



I like roguelikes, don't get me wrong. I like the replayability that comes from their procedurally-generated structure, and I enjoy the challenge. I'm having a ton of fun right now with Rust Bucket [Free] from Nitrome, for example. But sometimes I think there's a value that comes from level design, of having an experience that was deliberately designed by someone. Thus, while Into the Dim [Free] looked like a roguelike, and has some of the hallmarks such as the turn-by-turn basis and the bumping into enemies to attack them, the game's fixed nature helps make it stand out among a sea of roguelike dungeon crawlers.
The first thing you'll notice about Into the Dim is that the game uses a very different turn system. You start off with 3 move tokens, with each step or attack using a move in your turn. Then, the enemies move. This system takes a bit of adjusting to in terms of how it works, and you need to learn how the enemies operate, as well. The moments when a skeleton punches you to death will be frustrating, but they're just part of the learning process. Into the Dim can be rather brutal, but it's the kind of game that's fair. The enemies aren't entirely predictable, but they have rules that you can exploit, and you have advantages you can take over them. For example, your gun has a limited amount of bullets, but you can fire at enemies off-screen and know if you hit something. If you miss, well, there's no spiders in the distance that will come and spit at you and poison ...
Source: Touch Arcade
URL: http://toucharcade.com

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