'LEGO Star Wars: The Force Awakens' Review - Chewie, We're Home
We've seen a lot of licensed LEGO games in the 11 years since the series of action games from Traveler's Tales first kicked off. Batman, Harry Potter, Lord of the Rings, the Avengers, Indiana Jones, Jurassic World, and Pirates of the Caribbean have all had at least one game made chronicling their stories and characters. I'm not even going to touch what's going on in LEGO Dimensions, but I'm pretty sure we're only a few announcements away from a Taxi playset complete with Judd Hirsch and Andy Kaufman mini-figures. While it's undeniable that these games pay loving homage to their respective licenses (I can't doubt the purity of any developer who includes Howard the Duck in their Marvel game), it's equally undeniable that despite the wide differences between those licenses, the games are very similar in terms of gameplay. It makes sense. They found a winning formula, so why not just kludge whatever's popular into that framework" Players seem happy enough, bills are paid, it's smiles all around. That formula fits some brands better than others, but lest we forget, it was originally designed for LEGO Star Wars, the 2005 release that got all of this going. Each new release since has bolted a few little bits on, but this design was made for Jedi, blasters, droids, and X-Wings, and in my opinion, that's always been the world that fits it best. Unfortunately, we had a bit of a drought for source material up until recently, so the last Star Wars-branded release in the line was 2...
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Way of the Passive Fist - Reveal Trailer | PS4 |
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