?Mightier? Is a Cool Game Platform for Kids, Where Gameplay Dynamically Changes Based on Heart Rate
As I’ve said many times before, one of my favorite things about mobile is how you can be totally engrossed in the platform and things still come along to surprise you- Often being around for quite some time before you discovered them. That’s certainly the case with the Mightier game platform, which I briefly heard about before, but never realized how cool it was until today’s announcement of Mini Metro ($4.99) being the latest game to get Mightier support. Stepping back a bit, let’s get into what Mightier actually is.
Basically, kids play games on the Mightier platform while wearing the “Mightier Bioresponsive Learning Loop," which seems to just be a really fancy way to say “bluetooth heart rate monitor." They then use the data collected from the band to adjust the difficulty of games, to teach the lesson that “when they are angry, frustrated, or upset, the world reacts, so they should too." When their heart rate is peaking, the game actually stops, to give them a chance to settle down. In the case of Mini Metro, stop signs come up and the game actually stops sending trains down the track.
I usually roll my eyes pretty hard at a lot of these smart products aimed at kids, but the testimonials they’ve got are pretty compelling. The hypothesis makes a lot of sense too- Kids love playing video games, kids inevitably get upset, and if you can use video games as a tool to teach them how to manage tho...
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