RPG Reload Glossary: 16-bit Paradise, or JRPGs in the early 1990s - Videogames Blogs

RPG Reload Glossary: 16-bit Paradise, or JRPGs in the early 1990s



Hello, gentle readers, and welcome to the RPG Reload, the regular feature where we always bring a party. To be specific, welcome to the RPG Reload Glossary, where we sift through the piles of historical debris and messy semantics to try to make some sense of it all. This time around, we're continuing our look at the history of the JRPG sub-genre. In the last part, we went through the origins of this popular sub-genre through the 1980s. By the close of the decade, JRPGs were by far the most popular kinds of games in Japan, but had yet to make much of a dent in other regions. The 1990s would change all of that, and it largely came down to two games in particular. The lead-up to that ultimate breakthrough held plenty of great games, many of which were deliberate attempts to appeal to the Western market. To repeat the note from last time: due to the immense size of this particular sub-category, I'm going to be focusing on only the titles that were critical to the development and/or popularization of the genre. This is a necessary move to keep this particular historical retelling from growing to an absurd size.

There are a few major events we'll want to look at in this critical decade for the genre. As already mentioned, this is the decade when the genre finally broke out worldwide. It was through that worldwide success that the previous genre king, Dragon Quest, was finally bested in sales. The significant advances in hardware technology allowed JRPGs to become more cinematic ...
Source: Touch Arcade
URL: http://toucharcade.com

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