'Space Marshals 2' Review - It's 'Space Marshals', Too - Videogames Blogs

'Space Marshals 2' Review - It's 'Space Marshals', Too



Pixelbite got a lot right with the first Space Marshals [$4.99]. They eschewed much of what is common in dual-stick shooters on mobile, going with a slower, more thoughtful, stealth-based game. With an array of interesting weaponry and tactics at your disposal, such as using noisemakers to distract enemies to take them out away from the prying eyes of other enemies, it was a cool concept and a fun game. The controls were great for mobile, with MFi controller support, and iCloud to boot. It was not a perfect game, but a great example of how to make an original, stylish title for mobile. Plus, they updated the game with 2 new episodes months after launch. Space Marshals 2 [$5.99] returns and basically is the same game, streamlined with a couple new features, and skipping on the whole episodic aspect to give you 20 beefy levels of tactical stealth action in a space wild-west setting. And like any sequel where iteration is the key difference, it's not bad ? this is the superior game ? but the lack of surprise can be a bit disappointing.
If you need to know about the core of the game, go read my Space Marshals 1 review and come back here. Okay. What differentiates Space Marshals 2 from the original is that you can now execute stealth kills. Walk up behind an enemy while in crouched mode, and you can kill them, though it takes a few seconds, so if you're spotted and shot by other enemies, it'll cancel out the kill. Still, this goes a long way to actually make the game feel like ...
Source: Touch Arcade
URL: http://toucharcade.com

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