Supercell Defends Knight Nerf in Latest 'Clash Royale' Balance Changes - Videogames Blogs

Supercell Defends Knight Nerf in Latest 'Clash Royale' Balance Changes



The latest balance update for Supercell's Clash Royale [Free] has players angry about nerfs to the Knight card. The balance changes just launched on February 12th, but Supercell today defended their move to reduce the Knight's hit points by 6%. While this is a minor change, the community is angry about a common card getting nerfed, which grants more power to higher-rarity counters.

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It might've looked like his use rate wasn't very high, but this was heavily shadowed by the fact that the Mega Knight/Skeleton Barrel cycle decks were dominating and making everything else look relatively low by comparison.
Knight is still used quite a lot and is a pretty key component in, for example, the - still heavily used - Log/Zap bait deck with Princess and Goblin Barrel, and the fast Balloon cycle deck. For 3 Elixir he gives some extremely strong defensive power and allows for some decent cycling in fast decks. One key reasoning for nerfing Knight now is that we had a meta where cards like Valkyrie and Mini P.E.K.K.A should be really good alternatives to the Knight, but they sit at nearly ~0% use rate in top level play. They are so outperformed by the Knight that we felt like he needed some toning down to make these other troops more comparable.
As such, nerfing this card should theoretically increase the variety of the meta, as counters become more viable to the Knight. However, Reddit users make the point that this isn't exactly a one-...
Source: Touch Arcade
URL: http://toucharcade.com

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