'Sushi Go!' Review - An Entertaining Eating Experience With Some Minor Flaws In the Recipe
When I first played Exploding Kittens on mobile, I was quite happy with the way the physical had turned digital; the subtle additions of animation and sounds here and there really helped bring the game to life, making it even more fun to play than the original. Sushi Go! [$4.99] has followed a similar path in its journey from card to digital with the developer keeping the game's original card art but adding subtle animations that help make the game quite charming and make it feel more like a digital game than a straight port of a card game. Sushi Go! isn't perfect - there's limited interaction with other players (no emotes or anything like that), which detracts from the social aspect of a card game, and the iPad UI doesn't take advantage of the screen as well as it could. Despite these issues, Sushi Go! is a fun, quick card game that might also put a smile on your face every time you play it.
Sushi Go!'s rules are pretty simple, which help make the game very accessible for younger players, too. Each round, you get to pick one kind of sushi from the (very tactile) conveyor belt in front of you. All players pick simultaneously and then reveal their picks, so you won't know what the rest got until everyone has picked. Then the sushi keeps going around until all is picked, and that's the end of the round. At the end of every round, players tally their points, and at the end of the third round (which marks the end of the game) the player with the most points wins. What mak...
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F1 2021 | Announce Trailer |
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