SwitchArcade: 'Doom' First Impressions - Bethesda Hits the eShop With a Bang (and Hordes of Demons)
Originally launched back in May of 2016 for PC, PS4, and Xbox One, and had a really strange development cycle before then where it didn't really seem like Bethesda could decide if the 2016 Doom release was going to be a sequel titled Doom 4 or a reboot. In the end, it turned out to be neither, but rather a reimagining of what Doom games should be- A welcome change from previous installments in the series where they played more like survival horror games than the Doom we knew from our childhood. Gameplay is fast, and there's endless hordes of demons to shoot through as you make your way through a Mars research facility, then, of course, descend into Hell where things really start to get crazy.
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Doom was received quite well, and currently is sitting at 85 on Metacritic, with some minor variance between platforms. (Oddly enough, for whatever reason, the Xbox One version scored the highest overall.) I really liked how quickly the game played, as it seems like so many modern FPS games have you moving slowly, being strategic, and conserving both health and ammunition. In Doom, you just go wild, pushing through waves of enemies, executing them to regain health, and blasting your way through an experience that feels how Doom should.
We got an early code for the Nintendo Switch version, and, well, it's no surprise that it's the same game. What is surprising is to be playing a gritty and bloody game on a Nintendo platform, particular...
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