TGS 2016: Shaun's Thoughts on the Show
A year can make a big difference in the games industry, and so it has for the Tokyo Game Show. While the show had record-breaking attendance, with 271,224 visitors over the four-day event, and the halls of the Makuhari Messe exhibition center were packed full once again, there was a strong sense of companies tightening their belts a bit this year. Booths weren't quite as lavish, there were fewer expensive props, and several companies who had major presences last year outright skipped the event this year. This was especially evident with regard to mobile gaming.
Conspicuously absent this year were Cygames and Supercell, who both had large, elaborate booths at last year's show. DeNA skipped on having a booth altogether in favor of a small set-up in the business meeting area, and Gree's booth was a fraction of its previous size. Wargaming still had a fairly fancy booth, complete with a tank parked outside of it, but it too seemed diminished in size from previous years. It's worth mentioning that this wasn't a phenomenon isolated to mobile gaming, as pretty much every publisher seemed to settle on a less flashy set-up. For all the lack of over-priced props to photograph, there were still tons of games at the show to try out and look at. As we've seen at other gaming shows this year, virtual reality seemed to be the current excitement. Prolific dating game publisher Voltage attracted a lot of attention with their Virtual Chair-Don experience, which has the player sitting in a r...
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