'The Binding of Isaac: Rebirth' Review - Good Things Come to Those Who Wait
At last! The Binding of Isaac: Rebirth [$14.99] has finally released on iOS, and it was well worth the wait. Perhaps the most popular dual-stick shooter roguelike out there, rumors, Apple approvals drama, and a constantly-shifting release date led to this being the white whale for many iOS gamers. As the release date narrowed down to a general range, every day saw one question surely asked: "When's Isaac coming"" Well, thanks to a surprise Tuesday night release on January 10th US time, The Binding of Isaac is finally here, and well worth the wait. The scatological, challenging roguelike dual-stick shooter promises challenging gameplay with mountains of secrets to discover.
For those who don't know about why this is a big deal, a little bit of history. The original Binding of Isaac was designed by Edmund McMillen of Super Meat Boy fame, who wound up releasing the original, Flash-developed, version, in 2011. It proved to be a major hit, after which McMillen partnered up with Nicalis to create a bigger, better, and expanded version called The Binding of Isaac: Rebirth which featured new art, expanded gameplay, and a ton of new secrets to discover. This is the version iOS gamers are getting, though the Steam and console versions also have two DLC packs available to them: Afterbirth and Afterbirth+ which add more new content, items, and even new levels and endings. The original game was regarded as a particularly fun and challenging dual-sticker shooter roguelike...
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