The Dramatic Transformation of 'Dungeons and Miners' is a Sight to Behold - Videogames Blogs

The Dramatic Transformation of 'Dungeons and Miners' is a Sight to Behold



Developer Angry Bugs is responsible for a couple of my favorite iPhone games. More than six years ago(!) I fell in love with The Hacker [$0.99], which made me feel like a cool computer hacker from the movies. Then there was Drylands [$2.99 / Free], a post-apocalyptic action platformer that delighted a niche audience but never felt like it reached the success it deserved. So, being a fan already, I was pretty jazzed to see Angry Bugs announce a new game in August of last year called Dungeons and Miners. The early screens looked great, and the idea was that Dungeons and Miners would be a very casual roguelite digging game that you could easily play with one hand in portrait orientation. In the months that followed, Angry Bugs continued posting new information and screens to the game's thread in our forums, but today they posted an update that turns everything about Dungeons and Miners on its ear.
In their own words on how they felt about that initial vision of Dungeons and Miners, "Not being too happy with how the game felt, we decided to iterate, removing the mechanics that didn't feel right and polishing the ones that made more sense." They looked for inspiration in such roguelike hits as Dead Cells, Spelunky and Rogue Legacy and rejiggered Dungeons and Miners until they felt it was fun. They also changed the one-handed portrait style to a more traditional setup that can translate well to other platforms besides mobile. They'll be keeping the randomly-generated d...
Source: Touch Arcade
URL: http://toucharcade.com

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