'The Quest HD' Review - That Old Magic is Still Alive
Redshift's The Quest [$4.99] was originally released for Pocket PCs and Palm devices, but it found new life when the game was ported to iPhones in March of 2009. Its massive size and depth, combined with a seemingly endless parade of new content through regular expansion pack releases, made it one of the best RPGs on the platform, and for many people, the only one they ever needed. Surprisingly, the years have been generally kind to it in most regards, so it still plays as well as it ever did. Only a few respects betrayed the game's age. One of the most obvious points is that it offered no iPad-native version, forcing tablet owners to play it with a less-than-flattering zoom applied to the visuals. As detailed as the graphics in the original port are, they're clearly coming from the pre-retina days of mobile gaming, and while that's not something I mind terribly, it made the game look too old-fashioned for some. At the same time, it's not like Redshift could wave a magic wand and make the game look great on modern devices. The Quest is a massive game packed with tons of art assets, even setting aside the expansion content. Since it's basically all 2D spritework, everything needed to be redrawn if the game was going to look good in higher resolutions. A major undertaking, to be sure, and perhaps not one that could be justified by the iPad alone. Luckily, Redshift also wanted to do a PC and Mac port of the game, a move which provided further justification for a remake. Those ...
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