?There Were No Plans of Any Kind Before Apple Arcade?, an Interview With ‘Final Fantasy’ Creator Hironobu Sakaguchi on Fantasian and More - Videogames Blogs

?There Were No Plans of Any Kind Before Apple Arcade?, an Interview With ‘Final Fantasy’ Creator Hironobu Sakaguchi on Fantasian and More



Ever since Fantasian was revealed for Apple Arcade, it had my interest piqued. Hironobu Sakaguchi and Mistwalker have had quite the journey across Xbox and Nintendo consoles before going all in with mobile. Fantasian has always looked gorgeous and once we started seeing more about it through trailers and bits of information revealed on Twitter. With Fantasian finally available on Apple Arcade worldwide, I got a chance to chat with Hironobu Sakaguchi (Mistwalker) and Jessica Chavez (Localization specialist) about Fantasian and more.

TouchArcade (TA): Fantasian is a gorgeous game going by what has been revealed but the memory system is intriguing. Can you tell us about what makes the memory system stand out compared to a more traditional narrative" Hironobu Sakaguchi (HS): I?ve used a similar approach to Lost Odyssey?s ?A Thousand Years of Dreams.? The text animates with illustrations as backdrops coupled with sound effects and music. It?s like bringing a novel to life.
Compared to simple text, it allowed us to stimulate the reader?s imagination a little more while enabling us to curate the experience to immerse the players in our world.

TA: How did Mistwalker and Apple end up working together on this project"
HS: Projects often begin from unexpected encounters between people. In Fantasian?s case, it was a chance meeting with a few members from the Apple team. They happened to be big fans of the Final Fantasy franchise and Uematsu-san?s music, so we st...
Source: Touch Arcade
URL: http://toucharcade.com

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