TouchArcade Game of the Week: ‘Meteorfall: Krumit’s Tale’ - Videogames Blogs

TouchArcade Game of the Week: ‘Meteorfall: Krumit’s Tale’



Ah sequels. They are such a good idea in theory, but so often they’re hit or miss. Do you play it safe and stick closely to what people enjoyed about the original game but risk being too similar of an experience" Or do you go in a totally different direction in an effort to explore the series from a different angle, but risk alienating those who loved the first game by being TOO different" For me, the answer is somewhere in the middle. A good sequel should build on the foundation of the game that came before it while expanding it in new ways and exploring different ideas that will ultimately offer a brand new experience while still feeling familiar to fans of the original. A tall order to be sure, bu that is the exact chord that developer Slothwerks has struck with Meteorfall: Krumit’s Tale ($6.99), the follow-up to their hit 2018 card-based dungeon crawler Meteorfall: Journey ($0.99). What made the original Meteorfall so brilliant was its simplicity. You played against a deck of enemy cards and special event cards, and utilized your own deck, which you could add and subtract cards from, to perform your actions. All of this was built around a binary Tinder-like left/right swiping system. If a monster came up, you either fought it or you didn’t. If a weapon card came up, you either played it and attacked your enemy or discarded it and refilled some stamina. Whatever the case was, your options were always broken down into yes or no question...
Source: Touch Arcade
URL: http://toucharcade.com

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