'Uncharted: Fortune Hunter' Review ? Temples and Tile Trials
I?ll just be upfront about it and say that I adore the Uncharted series. There are plenty of design decisions that I can and do criticize, from overuse of long climbing/platforming sessions that don?t provide much challenge to certain narrative criticisms. But the games are always gorgeous, with amazing set pieces, charming characters, solid gunplay, and memorable moments. I?ve even always enjoyed the multiplayer, often criticized as tacked on. It is among my top franchises. So it should come as no surprise that I wanted to review the mobile tie in puzzle game, Uncharted: Fortune Hunter [Free].
Developed by PlaySpree and published by PlayStation Mobile, you might be missing that Naughty Dog level of polish and shine, but what is here is a very solid game. It has drawn many comparisons to Lara Croft Go [$4.99], and for good reason. Both games are puzzle centric mobile offerings based on action adventure franchises that are basically cousins anyway, what with all the treasure hunting and tomb raiding. Lara Croft and Nathan Drake are like the illegitimate children of Indiana Jones (Hey, there?s an improvement over Shia LaBeouf if I?ve ever heard one) so it?s only fitting. Though I will say that while Lara Croft Go is definitely the superior game, you shouldn?t discount our boy Nate here. While Lara Croft Go tried to build their puzzles into an actual connected world, Fortune Hunter is happy to come off as more game-like and abstract, with floating tile puzzles suspended ove...
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Samsara Launch Trailer |
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