'Wolf of the Battlefield: Commando Mobile' Review - Don't Disturb My Friend, He's Dead Tired - Videogames Blogs

'Wolf of the Battlefield: Commando Mobile' Review - Don't Disturb My Friend, He's Dead Tired



I'll give this to Capcom, they sure picked an unusual bunch for their latest mobile initiative. Given the original game's importance in Capcom's history, 1942 Mobile [$1.99] made a certain amount of sense. It was their first big hit, and shooters tend to play well with the mobile audience. Ghosts 'n Goblins [$1.99] is certainly a significant game but it wouldn't be my first choice to adapt to touch controls. Capcom disagreed enough that the next game in the series is Ghouls 'n Ghosts Mobile. The meat in that Arthur sandwich, however, might be the oddest choice of the lot. Wolf of the Battlefield: Commando Mobile [$0.99] is a technically-sound port of the game once known outside of Japan simply as Commando. It was a decent hit in its time, and it's certainly an influential game, but it manages to suffer from the negative points of both prior Capcom Mobile ports. Originally released in the arcades in 1985, Commando was one of the first overhead run 'n gun shooter that felt really good to play. While the concept had been previously established in Taito's 1982 title Front Line, that game was a little bit too slow and stiff to reach its full potential. Capcom's take cranked the speed of the action, pumped the screen full of bad guys and projectiles to avoid, and gave players a character that felt good to control. While the game was relatively short, with only eight stages, it was unbelievably difficult, which gave it some lasting power. With Rambo and a Schwarzenegger flick whos...
Source: Touch Arcade
URL: http://toucharcade.com

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