A Quick Chat With Milkstone Studios' Alejandro González
Spanish developer Milkstone Studios are quite prolific creators: in the last 8 years, they have released 30 games on different platforms. Their latest releases are console ports of asymmetric multiplayer horror game White Noise 2 and retail console versions of their Egyptian brawler Pharaonic.
I had a quick chat with Alejandro González, CEO, programmer, and game designer of the small team (and not pictured above, I might add), about the things they are up to these days.
What are you working on at the moment"
We're currently split between working on White Noise 2 updates/DLC/ports and working on our next game, which we haven't announced yet, but I can tell it's a remake of one of our older XBLIG games. Development is coming along pretty nicely and we should be able to show something in a couple of months.
Which one of your games has been the most successful so far, and is there a noticeable difference between platforms"
Ziggurat has been the most successful without a doubt, with over 300,000 sales so far. Most of the units are from Steam and the Humble Bundle where the game got featured, but we're also satisfied with Xbox One and PS4 sales (especially since the number of discounts there has been lower), except on PS4 Europe.
We're really surprised by the low sales numbers of the game in Europe. In fact, we've permanently lowered its price to ~5? and even with that we haven't seen much of a difference in the number of units sold. We think the PSN st...
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13 Sentinels Aegis Rim - Doomsday Trailer | PS4 |
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