Avenge The Emperor Through Tactical Space Combat In House of the Dying Sun
A fighter and its cruiser companion warp into a dense asteriod field, where other ships travel to some unknown destination. Quick commands sends the cruiser after the ship's defenders while the fighter throttles forward for an aggressive assault. Time is of the essence; the enemy flagship is coming.
That's a common moment in Marauder Interactive's House of the Dying Sun (formerly known as Enemy Starfighter). Your emperor is dead, traitors and usurpers rule now, and you are a loyal warrior seeking swift vengeance upon them. Each mission is precise tactile strike, a blend of macro strategy and tense combat from within your sleek cockpit.
There are no map to travel, no trading or hangars to buy a better fleet, no smaller jobs to build up your reputation. House of the Dying Sun has stripped away the time-consuming aspects of the genre to focus on its strongest aspect: interstellar dogfights with touch of fleet tactics. In the hand-crafted campaign, you can order the ships in your fleet to defend, attack, zero in on your marked target, and so on, before seamlessly switching to one of your interceptors.
These fighters are fast and agile, able to maintain momentum while turning on their axes to fire at pursuers with missiles, torpedoes, kinetic autocannons, flechette spreadshot, and other high-powered weaponry. The combat oozes atmosphere due to stellar sound design: your weapons unleash muted rumbles and thuds with each shot, mechanisms whir and hiss when you reload...
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Chivalry 2 - Launch Trailer |
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