Balancing Buildings and Resources in Balancity
Have you ever wanted to play a city builder in which your city might teeter off into nothingness if you aren't careful" If so, then Argentinian developer Fernando Cordoba's Balancity might be for you.
It's a wacky concept. You have to build up a city, balancing the needs of power, housing, and jobs while also balancing the weight of everything to keep the whole thing from falling over. It's as goofy as it sounds.
Unfortunately, the game isn't as polished as one might wish. For example, clusters of similar blocks are supposed to clump together into a larger, more advanced block with improved properties, but you're lucky if it works the way the tutorial implies that it will. It's a neat feature that would add depth to the game if it could be relied upon to work.
Then there are some design choices that seem like they could have been handled better. You can only build one each of police station, hospital, fire department, and military base, each of which comes with one vehicle for dealing with disasters. It's in your best interest to build them sooner than later, but that means that all of your services' headquarters, where the vehicles like to rest, are at the base of your city and can end up being far away from the problems they are meant to deal with. Whenever you reach a population target, the game requires you to build a special building immediately, even if a disaster starts as soon as it unlocks.
The missions are the weakest part of the game. They seem in...
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