Crafting a Touchable World with Juicy Feedback in VR for Luna - Videogames Blogs

Crafting a Touchable World with Juicy Feedback in VR for Luna



Luna, due out next spring, is a fable about recovering from mistakes. A baby bird gets tricked into eating the last of the waning moon by an owl and is immediately swept away by a storm. When the bird, named Luna, awakes, it's forgotten everything and must populate the terrarium around it with life to regain its memories and find its way home.

The game is currently in development for PC and PC-enabled VR, and Funomena's Robin Hunicke shares her thoughts with us about creating a touchable world with juicy feedback that can serve as an ambassador about the magic of VR.
"I've been drawing the Luna bird in my notebook for years," says Hunicke. "Initially, when I designed it, it was a side-scrolling musical platformer. Now it's a musical, 3D sculpture-toy creativity game. It was transformed by the technology."
Originally, Funomena was developing Luna for Intel's gesture-enabled RealSense cameras, but the introduction of special controllers for VR struck the team as an opportunity to create a touchable world.

"The overarching feeling on the team was that being able to look down into the terrarium and rotate it and feel the space the same way that you do when you're building it in, like, Maya, was just such a beautiful way to share the experience with people," says Hunicke. "Always looking at different spots to be able to see the whole thing. Just like a little toy world. We just thought that would be fantastic, so in the end it really...
Source: indie games
URL: http://indiegames.com/

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