Cursed Castilla Q & A - Locomalito Talks Ports, Game Pricing, And History-Infused Action - Videogames Blogs

Cursed Castilla Q & A - Locomalito Talks Ports, Game Pricing, And History-Infused Action



Cursed Castilla, the remade port of Locomalito's Ghost n' Goblins homage Maldita Castilla, has just released on PS4. This marks a different era for Locomalito. Having previously released all of his games for free on PC on his site, now, he is releasing his excellent games on consoles, striking out into new markets.

I spoke with Locomalito and Abylight on the partnership that brought his games to a whole new audience, the historical figures and mythologies his retooled version of the game contains, and the challenges of charging money for things he's always given away for free.

What prompted you to put Maldita Castilla on consoles and Steam years after putting it out for free on your site" What brought you back to the game"
Locomalito, developer of Cursed Castilla - It's always been my intention to put my games on as many platforms as possible (hello, Ouya), but I can only work as a game developer at night after my daily job, so self-publishing at a commercial level is out of my reach in terms of energy and time. Instead, I've been using my spare time to keep making games.

Some publishers have been contacting me since the release of Hydorah back in 2010, but because of conditions and/or because of personal circumstances at that time, I never managed to achieve an agreement.

I never cared much about it anyway, as I'm always focused on making games. But, years later I found myself talking with a friend at Abylight. Soon, their CEO contacted me, a...
Source: indie games
URL: http://indiegames.com/

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