Enjoy Some Upside-Down Exploration In The Tower Of Time - Videogames Blogs

Enjoy Some Upside-Down Exploration In The Tower Of Time



I didn't quite know exactly what to expect when I started playing ambitious isometric RPG Tower of Time. I certainly wouldn't have guessed that it would give me the most wonderful Ultima Underworld flashbacks - despite being different in almost every respect.
Just like in that venerable old dungeon delver, Tower of Time has you exploring a giant dungeon - in this case a magical tower which is buried upside-down into the land and just beckons to be explored by some adventurous types. Every floor feels fairly unique and poses new challenges; either a new set of enemy types, or some puzzles in need of solving.

Exploring these floors feels rather nice, with loot and lore spread around generously. I think this is what reminds me so much of Ultima Underworld: focused exploration in a confined space and the overall sense of discovery. Each floor is pretty large and should take you a few hours to traverse, which is very satisfying. The dungeon layout feels like it serves an actual purpose and isn't just hacked together by-the-numbers for the benefit or random exploring adventurers.
You can beam back to your town hub at any time, and it's here that your heroes can level up, craft some new items, or improve their existing gear. There is no experience in the game. Instead, you're finding and unlocking blueprints, which let you improve your training facilities. These allow you to raise your heroes' levels for a fee. This eliminates the need for grinding levels. In fact, ...
Source: indie games
URL: http://indiegames.com/

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