Make Evil Underwater Robots Kill Each Other In Action-Puzzler Subaeria - Videogames Blogs

Make Evil Underwater Robots Kill Each Other In Action-Puzzler Subaeria



In a dystopic future where humankind has to live in underwater cities, President Dorf's capitalist totalitarian democracy isn't to everyone's liking. Poor people have to toil in the factories, overseen by robots with a licence to kill. Young Styx and her friendly drone companion won't have anymore of that and set out to give Dorf a piece of her mind with the power of... non-violent action puzzling!

Subaeria spent almost three years in early access, and - it pains me to say this - it feels more like the idea of a good game than a good game overall. For a lot of games that feel rough around the edges, "more time in the oven" is a valid solution, budget and time permitting. However, in the case of Subaeria I don't feel like polishing what's already there would be the answer.
The game procedurally creates its world, a series of interconected rooms that are populated by evil robots, in each run. In order to traverse these rooms, you have to take out their robot menace first, otherwise the doors won't open.

The easiest way to do that is to have them kill each other, but you can also manipulate their behavior via drone upgrades that allow you to control them for a while or that push them around into lethal laser barriers. Considering that you only have limited charges of these programs, this often makes the game feel like a puzzle.

Getting rid of aggressive enemies without the means of properly defending yourself is a pretty cool concept on paper, but the...
Source: indie games
URL: http://indiegames.com/

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