Q&A: Bootdisk Revolution On The Making Of Bleed 2 - Videogames Blogs

Q&A: Bootdisk Revolution On The Making Of Bleed 2



Wryn, the best hero of them all*, is back! Bleed 2 has you dodging and reflecting bullets, slowing down time, dashing around, and saving the day in spectacular fashion. 25 bosses are awaiting their annihiliation at your hands and, even though the game is pretty short, there is a lot of replayability, with different weapons and even characters to unlock.

Bleed 2 delivers non-stop run & gun action in the vein of genre greats, and it's essentially made by a single developer. I talked to Ian Campbell about his influences and the challenges of being a solo developer.

(*Actually, Wryn is the best hero of them all because she killed all of the other heroes in the first game.)

Let's start by going back all the way to Bleed 1. It got good reviews and is well-liked, but was it a commercial success"
Absolutely! It wasn't a mega-blockbuster or anything, but it covered the lengthy development time and allowed me to support myself as I worked on a sequel. I think doing everything myself kept costs down and allowed it to be modestly profitable.

Was it clear from the start that you'd follow up with a direct sequel, or did you explore other options first"

At first, a sequel didn't seem possible or even warranted. There were a few ideas I left out of Bleed 1, but generally the game felt "complete". It also took so long to make that I was really sour on the prospect of another lengthy development cycle.

So I played around with lots of other little game i...
Source: indie games
URL: http://indiegames.com/

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