Q&A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat - Videogames Blogs

Q&A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat



We got in touch with Arcen Games' founder, Chris Park, a few weeks ago to discuss the impending launch of their latest game, In Case of Emergency, Release Raptor - which didn't turn out as expected, to say the least.
Earlier this year, Arcen faced a fair bit of financial trouble. You wrote about having to let go staff and possibly shelving some projects. Did you manage to pull out of this

We have not reached financial equilibrium yet, but we have pulled out of it well enough that we've been able to work on new things.

Keith LaMothe (our other programmer/designer) has been working on Stars Beyond Reach as his main project since the layoffs, with me having withdrawn from that project after failing to get a design that any of us were truly happy with. That's been a tough road for him as well, but he's come up with some things that seem promising.
Starward Rogue was the game that flopped in January and led to our financial woes (or rather failed to save us from the woes that began with Stars Beyond Reach going waaaay over time and budget, but that's another story). A lot of the contractors who had been working on that have opted to stay on as volunteers and have made some amazing post-release updates to it. All of them have other jobs or general life circumstances that meant that contracting with Arcen was not remotely their core work anyhow, and they have a passion for the game.

Myself and Blue (Daniette Mann -- but she prefers Blue) have been working on 3D ...
Source: indie games
URL: http://indiegames.com/

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